This page is part of a larger page titled, “Let’s Play (Classics)!“
The Lunar “series” really is comprised mostly of two games. It gets more complicated than that because originally the studios that produced the original Lunar, Game Arts and Studio Alex, made a Sega/Mega-CD release titled simply Lunar: The Silver Star (ルナ ザ・シルバースター). It was very successful, mainly because it featured full audio tracks, full motion video, and some voice acting. This was accomplished by taking advantage of the CD-ROM format and technology offered by the Sega/Mega-CD. Being a critical and commercial success, it became the number one selling Mega-CD title in Japan and the second highest selling Mega-CD title of all time, it was followed up by a direct sequel Lunar: Eternal Blue in 1994. Lunar: The Silver Star has been remade a surprisingly large number of times. Each time it changes a little bit in one way or another, whether it’s the scenarios, the dialogue, the music, the monsters, etc. It was remade for the Playstation in 1996, the Game Boy Advance in 2002, and for the Playstation Portable in 2009. I have chosen to focus on what I believe are the ‘definitive’ remakes of the games, thus the “Complete” in their titles, that being the Playstation titles translated and released in North America by Working Designs.
There is a game called Lunar: Dragon Song (Lunar Genesis in Japan, or ルナ-ジェネシス) that was released for the Nintendo DS. It was very traditional for an RPG, and never really made it the splash that the original games made. After ten years this was the first original Lunar series title, and was the first RPG available for the Nintendo DS. Despite advances in gameplay, such as combat taking place over two screens and use of the internal mic, reviews were largely critical. This was due to perceived missing gameplay elements such as not including voice acting, nor video sequences, and some odd design decisions such as the inability to target specific enemies in combat. I don’t plan on focusing that much on this particular incarnation of Lunar, but, if I can get a hold of a copy and get it to run on my 3DS I’ll see if I can stream it and make a video series. So far, it is not officially planned.
On a side note, check out my game review of Lunar: Silver Star Story Complete before diving headfirst into the game.
Lunar: Silver Star Story Complete
Lunar was regarded as a “different kind of RPG” when it came out, due to it’s advanced use of technologies heretofore unknown before the promise of the compact disc format. These included voice acting, full motion video, and well, WAY better graphics than its predecessors. This was mostly due to the very large expanses of space the CD format offered a 16-bit system like the Sega, which Game Arts used very wisely. To many at the time, from as far as I can tell playing it, it was probably a lot like playing an animé so to speak, particularly with the animated interludes between the action. I can imagine playing Lunar on the Sega CD was probably a lot like when I played Final Fantasy 7 on the Playstation for the first time. The leaps ahead in graphical quality and such were astounding to me then, and were probably to players of Lunar as well.
Below is the playlist of the videos encompassing my Lunar: Silver Star Story Complete adventures:
Above is the playlist for Lunar: Silver Star Story Complete that shows the game from beginning to end (still a work in progress). As outlined above, I covered quite a bit about what this game is about and where it’s from, as well as its pros and cons, in my game review.
However, I do have a post series on the game itself, also a work in progress.
- Lunar: Silver Star Story Complete (PSX) Episode 1
- Lunar: Silver Star Story Complete (PSX) Episode 2
- More to come…
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