My ideas are worth something. I want to do some tutorials on electricity and programming, partially because I want to build an augmented reality system for myself (and potential future fursuits). I also want to make a new fursuit, this time of myself. In terms of programming, I though it’d be kind of cool if I could make some kind of game engine editor thing, even if it was only for me and Maus to use. Another thing I thought would be interesting to build is an AI/Robot thing. I always dream of creating a furry robot that could be my friend. What do you think?
Doubly linked lists are important data structures for they enable a range of data to be stored in sequential order in memory without necessarily having to be spaced next to each other, or worry about a particular size. There are many advantages to storing data outside of an array like this, including the dynamic nature of its allocation and flexibility of editing the order of elements (including the addition and subtraction of elements).
Ever since the movie deal Sephroth had never been quite ethe same, with the failed launch of his sitcom andmusic career he had fallen into a life of lies, drugs, sex, alcohol, and D&D. Motherbrain brought him out of his self-destructive shell. She showed him that his mother was where his heart was, and now his his heart was inside MotherBrain. She was like a mother to him, looks ugly, tastes great.
Many programming techniques and data structures – including rope (data structure), lazy evaluation, class hierarchy (see below), arbitrary-precision arithmetic, CDR coding, the indirection bit and other kinds of tagged pointers, etc. – are usually implemented using some sort of tagged union.
Sets are very important mathematical constructions, and enable the computation of many other abstract data types. A set can have singularly exclusive values, or can have multiples of the same value in them. Sets can be compared using algebraic operators, and can exist as subsets of other sets. Set abstract data types can hold references as the data of an element, enabling some interesting behavior.
I actually have pitched multiple game ideas to Maus that involved walking around and using the GPS to collect and interact with monsters. My latest incarnation didn’t put as much emphasis on going to specific locations as it did on walking long distances. So once again, much of the ideas I spouted at Maus have been put into effect. I tell the future like this quite a bit, it’s somewhat frustrating.
I can’t seem to figure out how to pick up the blogging thing again. I was doing really well for a couple weeks, but then I kind of had some emotional issues and the whole thing died. I don’t want it to die. I’ve experienced that the more you put out there into the world, the more that comes back to you.
I think this is PLENTY, and I mean PLENTY of stuff to work on. I can’t promise that all of them will be kept up. In fact, I won’t be surprised if only two of them are really kept up, the tutorials and the art series. But I can try. I thought I’d give myself a little bit of avenue and leeway so that if I get interested in the game and the AI for a week or two, it’ll be a break from the tutorials and art.
This isn’t a post where I’m going insane and writing some crazy thing about a life-threatening problem I’m experiencing right now. This is a post where I’m just putting what I feel sometimes out there, and see if it helps anybody, or if it might help me. I’m in a tough spot, but everybody has tough spots. I doubt I’ll miraculously find the answer on the internet. In fact, I know I won’t ever find the answer on the internet.
With the success I’ve had with the open-source libraries I found for speech recognition and synthesis I’ve decided that that plan is outdated. With a little hacking I was able to glue two systems together with using Python and produce an extremely rudimentary ‘artificially intelligent’ in the manner of two days. This gives me quite a bit of hope.
These data structures allow you to define parent and child relationships using a set of vertex information and classes. These are best suited to dealing with a tree of nodes, a common data structure encountered by optimization and artificial intelligence.
Actually, I usually gain a desire for anything once I start doing it. I have to make myself actually start doing something, whether I dread it or not, before I start feeling like I actually want to do it. I call it momentum. Getting there is unfortunately a lot harder than it sounds.